Microsoft Internet Security and
Acceleration Server 2000
Socket Objects
A "socket" is an endpoint of communication — an object through
which your application communicates with other Windows Sockets
(Winsock) applications across a network. There are sockets on the
client and server sides.
The steps used on the client side for communication through
sockets are:
Open: The networking application creates a socket for a
specific protocol.
Bind: The socket is assigned a name (address). In
TCP/IP, the application assigns a port, and may also assign an IP
address if the computer is multihomed.
Connect: A connection is established with the server
socket, so that send and receive operations can take place. You can
connect a socket for which there has been no bind, and the bind
will take place as part of the connect. An explicit bind is needed
only if a specific port and IP address are needed for the
connection.
The steps used on the server side for communication through
sockets are:
Open: Create the socket.
Bind: The bind is usually performed on a well-known
port.
Listen: Be prepared to accept connections. The listen
operation takes place on the kernel level.
Accept: Accept the connection and open a new socket for
it. This socket is passed to the application so that it can
communicate with the client. The listening socket continues to
listen for additional connect requests, so that other accept
functions can take place.
For more information on sockets, see MSDN. See Socket Implementation in ISA for
specifics about using sockets with this product.